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P

peekNext() - Method in interface io.sockit.gameserver.DataIterator
Returns the next element in the iteration, without advancing the iteration.
peekPrev() - Method in interface io.sockit.gameserver.DataIterator
 
playAction(String, JsonObject) - Method in class io.sockit.gameserver.bot.Bot
Attempts to Play an action.
Player - Class in io.sockit.gameserver.bot
This class represents a Player seated in the room for a Bot
Player - Class in io.sockit.gameserver
This class represents a player in a game room.
Player(Session, int) - Constructor for class io.sockit.gameserver.Player
Creates a Player whose session is the specified session and whose seat number is the specified seat number
playerCount() - Method in class io.sockit.gameserver.Room
the number of players in the room ( the number of session seated in the room)
prepareJsonForClient() - Method in class io.sockit.gameserver.Room
Returns room Data to be sent to the client as part of the room state.
prepareJsonForOtherClients() - Method in class io.sockit.gameserver.Player
Converts playerData to json that will be sent to other clients.
prepareJsonForSelfClient() - Method in class io.sockit.gameserver.Player
Converts playerData to json that will be sent to own client.
prev() - Method in interface io.sockit.gameserver.DataIterator
 
processCommand(String, byte[]) - Method in class io.sockit.gameserver.AbstractBot
 
processCommand(String, byte[]) - Method in class io.sockit.gameserver.bot.Bot
internal method.
processCommand(String, String) - Method in class io.sockit.gameserver.AbstractBot
 
processCommand(String, String) - Method in class io.sockit.gameserver.bot.Bot
internal method.
put(byte[], byte[]) - Method in interface io.sockit.gameserver.DataStore
writes a value into the database
put(byte[], byte[]) - Method in class io.sockit.gameserver.LevelDbStore
writes a value into the database
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