Index
A B C D E F G H I J L M N O P R S T U V W
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O
- onAvtarChangedOfOtherPlayer(Bot, Player, int, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onAvtarChangedOfOtherPlayer(Bot, Player, int, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the avtar of another player is changed
- onAvtarChangedOfSelf(Bot, int) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onAvtarChangedOfSelf(Bot, int) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the avtar of the user loggedIn via this bot changes
- onCantJoinGamePlay() - Method in class io.sockit.gameserver.Player
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EventHandler/CallBack when player can't join the game play.
- onEnterGame(Session, boolean) - Method in class io.sockit.gameserver.Game
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Event-Handler/Callback - called when a client session enters the Game (i.e.
- onError(Bot, int, String) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onError(Bot, int, String) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when an error is triggered on the server.
- onExitGame(Session) - Method in class io.sockit.gameserver.Game
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Event-Handler/Callback - called when a client session exits the Game (i.e.
- onGameAction(Bot, String, JsonObject, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onGameAction(Bot, String, JsonObject, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when a game action occurs in the game.
- onGamePlayEnded(Bot, Room, JsonObject) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onGamePlayEnded(Bot, Room, JsonObject) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when game play ends in the room
- onGamePlayStarted(Bot, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onGamePlayStarted(Bot, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when game play starts in the room
- onGetLocations(Bot, String, List<String>) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onGetLocations(Bot, String, List<String>) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot receives the location list from the Server
- onGetRooms(Bot, String, String, RoomType, List<RoomInfo>) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onGetRooms(Bot, String, String, RoomType, List<RoomInfo>) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot receives the room list from the Server
- onInvalidAction(Bot, String, String, JsonObject, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onInvalidAction(Bot, String, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when an action played by the Bot is not valid
- onLoggedIn(Bot) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onLoggedIn(Bot) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot successfully logins into the server
- onLoggedIn(Session, boolean) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when user logins
- onLoggedOff(Session) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when user logffs
- onLoggedOut(Bot) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onLoggedOut(Bot) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot successfully logouts from the server
- onMesg(Session, String, byte[]) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when server receives a custom binary message from the client
- onMesg(Session, String, String) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when server receives a custom text message from the client
- onMesg(Session, String, JsonObject) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when server receives a custom json message from the client
- onMessageReceivedBytes(Bot, String, byte[]) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onMessageReceivedBytes(Bot, String, byte[]) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot receives a custom binary message from the server
- onMessageReceivedJson(Bot, String, JsonObject) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onMessageReceivedJson(Bot, String, JsonObject) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot receives a custom Json message from the server
- onMessageReceivedString(Bot, String, String) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onMessageReceivedString(Bot, String, String) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot receives a custom text message from the server
- onNextTurn(Bot, Player, JsonObject, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onNextTurn(Bot, Player, JsonObject, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when a new turn begins
- onNotEligibleToPlay(Bot, Player, Room, String) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onNotEligibleToPlay(Bot, Player, Room, String) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot is not eligible to play the new game play that is starting
- onOutOfTurnPlayed(Bot, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onOutOfTurnPlayed(Bot, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when an action is played out of turn by a player
- onPlayerAction(Player, String, JsonObject, boolean) - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called when player plays turn - should call actionPlayed() (this will send turnPlayed or outOfTurnPlayed event/message to clients)
- onRoomDestroyed() - Method in class io.sockit.gameserver.Player
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EventHandler/CallBack called when Room is destroyed.
- onRoomDestroyed() - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called when room is destroyed but before event/message is sent to clients.
- onRoomDestroyed(Bot, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onRoomDestroyed(Bot, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the room joined by this bot is destroyed
- onRoomJoined(Bot, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onRoomJoined(Bot, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot joins a room
- onRoomJoined(Session) - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called after session is added to room but before joinedRoom message is sent to the client.
- onRoomLeft(Bot) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onRoomLeft(Bot) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot leaves the room
- onRoomLeft(Session, boolean) - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called after room Left but before room Left message is sent to player
- onRoomRefreshedFromServer(Bot, Room) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onRoomRefreshedFromServer(Bot, Room) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the room state is refreshed from the server.
- onSeatLeft(Bot, Player, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onSeatLeft(Bot, Player, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when any user leaves a seat in the room.
- onSeatTaken(Bot, Player, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onSeatTaken(Bot, Player, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when any user takes a seat in the room.
- onSeatTaken(Player) - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called after player is seated but before seatTaken message is sent to clients.
- onServerShutdown(Bot) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onServerShutdown(Bot) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the server shutsdown
- onSessionTimedOut(Bot) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onSessionTimedOut(Bot) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when the Bot's session times out on the server
- onSessionTimedOut(Session) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when session times out
- onShutDown() - Method in class io.sockit.gameserver.Player
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EventHandler/CallBack called when the Game Engine is shutdown.
- onShutDown(Session) - Method in interface io.sockit.gameserver.SessionListener
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Event-Handler/Callback called when server begins shuts down but before shutdown message is sent to client
- onTurnPlayed(Bot, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameserver.bot.BotEventAdapter
- onTurnPlayed(Bot, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameserver.bot.BotEventListener
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Event-Handler/Callback called when a player plays his/her turn
- onTurnTimedOut(Player) - Method in class io.sockit.gameserver.Room
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Event-Handler/Callback called when player's turn times out.
- open() - Method in interface io.sockit.gameserver.DataStore
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Opens the Database for IO operations
- open() - Method in class io.sockit.gameserver.LevelDbStore
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Opens the database
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