Uses of Class
io.sockit.gameserver.Game
Package | Description |
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io.sockit.gameserver |
This is the core package for the Sockit Multiplayer Game (Server) Engine and provides the classes necessary to implement the server side of a multiplayer turn based game.
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Uses of Game in io.sockit.gameserver
Fields in io.sockit.gameserver declared as Game Modifier and Type Field Description Game
Location. game
The game to which the location belongsGame
Room. game
The Game to which this room belongsMethods in io.sockit.gameserver with parameters of type Game Modifier and Type Method Description static void
Server. registerGame(Game game)
Registers a new Game on the Game engineConstructors in io.sockit.gameserver with parameters of type Game Constructor Description Room(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs)
Creates a room.Room(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug)
Creates a roomRoom(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug, int minNoOfPlayersForGame)