Uses of Class
io.sockit.gameserver.Game

Packages that use Game 
Package Description
io.sockit.gameserver
This is the core package for the Sockit Multiplayer Game (Server) Engine and provides the classes necessary to implement the server side of a multiplayer turn based game.
  • Uses of Game in io.sockit.gameserver

    Fields in io.sockit.gameserver declared as Game 
    Modifier and Type Field Description
    Game Location.game
    The game to which the location belongs
    Game Room.game
    The Game to which this room belongs
    Methods in io.sockit.gameserver with parameters of type Game 
    Modifier and Type Method Description
    static void Server.registerGame​(Game game)
    Registers a new Game on the Game engine
    Constructors in io.sockit.gameserver with parameters of type Game 
    Constructor Description
    Room​(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs)
    Creates a room.
    Room​(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug)
    Creates a room
    Room​(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug, int minNoOfPlayersForGame)