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R

readArray(String) - Static method in class io.sockit.gameclient.JsonUtil
Parses the specified json String and creates a JsonArray
readObject(String) - Static method in class io.sockit.gameclient.JsonUtil
Parses the specified json String and creates a JsonObject
refreshRoomFromServer() - Method in class io.sockit.gameclient.Client
Attempts to refresh the room state(data) from the server
registerWithEmailId(String, String, String, String) - Method in class io.sockit.gameclient.Client
Attempts to Register a new user with emailId on the Game Server
registerWithOtherId(String, String, String, String) - Method in class io.sockit.gameclient.Client
Attempts to Register a new user with otherId on the Game Server
rejoinSession() - Method in class io.sockit.gameclient.Client
Attempts to rejoin this Client's session if the session is still alive on the server
room - Variable in class io.sockit.gameclient.Player
The room in which the player is seated
Room - Class in io.sockit.gameclient
This class represents a game room.
roomData - io.sockit.gameclient.ServerMessageType
Message received when room state (data) is updated
roomDestroyed - io.sockit.gameclient.ServerMessageType
Message received when room joined by the Client is destroyed
roomDestroyed - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to join a room which is destroyed
roomId - Variable in class io.sockit.gameclient.Room
The roomID of this room
roomId - Variable in class io.sockit.gameclient.RoomInfo
the roomId of the room
roomIdDoesNotExist - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to join or take seat in a room which does not exist on the server
RoomInfo - Class in io.sockit.gameclient
This class represents the key info for each room in the room list This object/function prototype represents the key info for each room in the room list
roomJoined - io.sockit.gameclient.ServerMessageType
Message received when room is joined by a client
roomLeft - io.sockit.gameclient.ServerMessageType
Message received when Client leaves the room
roomList - io.sockit.gameclient.ServerMessageType
Message received when server sends list of roomList to the Client
roomName - Variable in class io.sockit.gameclient.Room
The name of this room
roomName - Variable in class io.sockit.gameclient.RoomInfo
The name of the room
roomType - Variable in class io.sockit.gameclient.Room
The type of this room (normal or fast)
RoomType - Enum in io.sockit.gameclient
Enumeration of the possible room types
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