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O
- onAvtarChangedOfOtherPlayer(Client, Player, int, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onAvtarChangedOfOtherPlayer(Client, Player, int, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the avtar of another player is changed
- onAvtarChangedOfSelf(Client, int) - Method in class io.sockit.gameclient.ClientEventAdapter
- onAvtarChangedOfSelf(Client, int) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the avtar of the user loggedIn via this client changes
- onConnecting(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onConnecting(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client is attempting to connect to the server
- onConnectionClosed(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onConnectionClosed(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the connection to the server is closed i.e.
- onConnectionDisconnected(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onConnectionDisconnected(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client is disconnected from the server i.e.
- onConnectionFailure(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onConnectionFailure(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client is fails to connect to the server
- onConnectionSuccess(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onConnectionSuccess(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client is successfully connected to the server
- onEnterGame(Client, String) - Method in class io.sockit.gameclient.ClientEventAdapter
- onEnterGame(Client, String) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client enters/selects a game.
- onError(Client, int, String) - Method in class io.sockit.gameclient.ClientEventAdapter
- onError(Client, int, String) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when an error is triggered on the server.
- onExitGame(Client, String) - Method in class io.sockit.gameclient.ClientEventAdapter
- onExitGame(Client, String) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when Client exits/deselects a game.
- onGameAction(Client, String, JsonObject, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onGameAction(Client, String, JsonObject, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when a game action occurs in the game.
- onGamePlayEnded(Client, Room, JsonObject) - Method in class io.sockit.gameclient.ClientEventAdapter
- onGamePlayEnded(Client, Room, JsonObject) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when game play ends in the room
- onGamePlayStarted(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onGamePlayStarted(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when game play starts in the room
- onGetLocations(Client, String, List<String>) - Method in class io.sockit.gameclient.ClientEventAdapter
- onGetLocations(Client, String, List<String>) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client receives the location list from the Server
- onGetRooms(Client, String, String, RoomType, List<RoomInfo>) - Method in class io.sockit.gameclient.ClientEventAdapter
- onGetRooms(Client, String, String, RoomType, List<RoomInfo>) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client receives the room list from the Server
- onInvalidAction(Client, String, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onInvalidAction(Client, String, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when an action played by the Client is not valid
- onLoggedIn(Client, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onLoggedIn(Client, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client successfully logins a user into the server
- onLoggedOut(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onLoggedOut(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client successfully logouts a user from the server
- onMessageReceivedBytes(Client, String, byte[]) - Method in class io.sockit.gameclient.ClientEventAdapter
- onMessageReceivedBytes(Client, String, byte[]) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client receives a custom binary message from the server
- onMessageReceivedJson(Client, String, JsonObject) - Method in class io.sockit.gameclient.ClientEventAdapter
- onMessageReceivedJson(Client, String, JsonObject) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client receives a custom Json message from the server
- onMessageReceivedString(Client, String, String) - Method in class io.sockit.gameclient.ClientEventAdapter
- onMessageReceivedString(Client, String, String) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client receives a custom text message from the server
- onNextTurn(Client, Player, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onNextTurn(Client, Player, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when a new turn begins
- onNotEligibleToPlay(Client, Player, Room, String) - Method in class io.sockit.gameclient.ClientEventAdapter
- onNotEligibleToPlay(Client, Player, Room, String) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client is not eligible to play the new game play that is starting
- onOutOfTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onOutOfTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when an action is played out of turn by a player
- onRoomDestroyed(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onRoomDestroyed(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the room joined by this client is destroyed
- onRoomJoined(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onRoomJoined(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client joins a room
- onRoomLeft(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onRoomLeft(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client leaves the room
- onRoomRefreshedFromServer(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
- onRoomRefreshedFromServer(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the room state is refreshed from the server.
- onSeatLeft(Client, Player, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onSeatLeft(Client, Player, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when any user leaves a seat in the room.
- onSeatTaken(Client, Player, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onSeatTaken(Client, Player, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when any user takes a seat in the room.
- onServerShutdown(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onServerShutdown(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the server shutsdown
- onSessionRejoined(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onSessionRejoined(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when session is rejoined by this client.
- onSessionTimedOut(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
- onSessionTimedOut(Client) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when the Client session times out on the server
- onTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
- onTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
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Event-Handler/Callback called when a player plays his/her turn
- other - io.sockit.gameclient.LoginType
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Indicates a login using otherId
- otherIdAndPasswordDoesNotMatch - Static variable in class io.sockit.gameclient.ErrorCodes
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ErrorCode sent by the server when Client attempts to login with an otherId and password that does not match
- outOfTurnPlayed - io.sockit.gameclient.ServerMessageType
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Message received when an action is played out of turn by the Client
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