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I

inElligibleToTakeSeat - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to take seat and is not eligible to take seat
invalidAction - io.sockit.gameclient.ServerMessageType
Message received when a client plays an invalid action
invalidEmailId - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to register a User with an invalid emailId String
invalidGameName - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to enter a game which does not exist on the server
invalidLocation - Static variable in class io.sockit.gameclient.ErrorCodes
Error code sent by the server when Client attempts to getRooms from a location which does not exist on the server
invalidLoginData - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when the data sent by the Client with the login message is not valid.
invalidLoginType - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when the loginType is not supported by the Server
invalidRegistrationType - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when the registrationType is not supported by the Server
invalidSeatNo - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to sit a a seat which does not exist
io.sockit.gameclient - package io.sockit.gameclient
isActive() - Method in class io.sockit.gameclient.Player
Returns true if the player is an active player (taking part in the current game play)
isActivePlayer() - Method in class io.sockit.gameclient.Client
Checks if this Client is an active player.
isConnected() - Method in class io.sockit.gameclient.Client
Checks if this Client is connected to the game server or not
isCurTurn() - Method in class io.sockit.gameclient.Client
Returns true if the current turn belongs to this Client.
isCurTurn() - Method in class io.sockit.gameclient.Player
Returns true if the current turn is the players turn
isGamePlayEnding() - Method in class io.sockit.gameclient.Room
Returns true if gamePlay is ending in this room
isGamePlayInProgress() - Method in class io.sockit.gameclient.Client
Checks if Game play is in progress.
isGamePlayInProgress() - Method in class io.sockit.gameclient.Room
Returns true if gamePlay is in progress in this room
isLoggedIn() - Method in class io.sockit.gameclient.Client
Returns whether this Client is loggedIn to the server or not
isOwner(String) - Method in class io.sockit.gameclient.Room
Returns true if the specified user owns this room.
isOwnerOfJoinedRoom() - Method in class io.sockit.gameclient.Client
Checks if the User loggedIn via this Client owns the joined room or not.
isPrivate() - Method in class io.sockit.gameclient.Room
Returns true if this room is private
isSameAsClient(Client) - Method in class io.sockit.gameclient.Player
Returns true if the player belongs to the specified client
isSeated() - Method in class io.sockit.gameclient.Client
Checks if this Client is seated.
isSeatFree(int) - Method in class io.sockit.gameclient.Room
Returns true if the seat number is free
isSpectator() - Method in class io.sockit.gameclient.Client
Checks if Client is a spectator.
isStillInRoom - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to enter a game when a room is already joined
iterator() - Method in class io.sockit.gameclient.Room
Returns an iterator which iterates through all the players in the room
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