void |
ClientEventAdapter.afterServerMessageProcessed(Client client,
ServerMessageType serverMessageType,
String customMessageCommand,
boolean isBinary,
Object data) |
|
void |
ClientEventListener.afterServerMessageProcessed(Client client,
ServerMessageType serverMessageType,
String customMessageCommand,
boolean isBinary,
Object data) |
Event-Handler/Callback called when a message is received from the Server but after it is processed
|
void |
ClientEventAdapter.beforeServerMessageProcessed(Client client,
ServerMessageType serverMessageType,
String customMessageCommand,
boolean isBinary,
Object data) |
|
void |
ClientEventListener.beforeServerMessageProcessed(Client client,
ServerMessageType serverMessageType,
String customMessageCommand,
boolean isBinary,
Object data) |
Event-Handler/Callback called when a message is received from the Server but before it is processed
|
boolean |
Player.isSameAsClient(Client client) |
Returns true if the player belongs to the specified client
|
void |
ClientEventAdapter.onAvtarChangedOfOtherPlayer(Client client,
Player player,
int newAvtarId,
Room room) |
|
void |
ClientEventListener.onAvtarChangedOfOtherPlayer(Client client,
Player player,
int newAvtarId,
Room room) |
Event-Handler/Callback called when the avtar of another player is changed
|
void |
ClientEventAdapter.onAvtarChangedOfSelf(Client client,
int newAvtarId) |
|
void |
ClientEventListener.onAvtarChangedOfSelf(Client client,
int newAvtarId) |
Event-Handler/Callback called when the avtar of the user loggedIn via this client changes
|
void |
ClientEventAdapter.onConnecting(Client client) |
|
void |
ClientEventListener.onConnecting(Client client) |
Event-Handler/Callback called when Client is attempting to connect to the server
|
void |
ClientEventAdapter.onConnectionClosed(Client client) |
|
void |
ClientEventListener.onConnectionClosed(Client client) |
Event-Handler/Callback called when the connection to the server is closed i.e.
|
void |
ClientEventAdapter.onConnectionDisconnected(Client client) |
|
void |
ClientEventListener.onConnectionDisconnected(Client client) |
Event-Handler/Callback called when Client is disconnected from the server i.e.
|
void |
ClientEventAdapter.onConnectionFailure(Client client) |
|
void |
ClientEventListener.onConnectionFailure(Client client) |
Event-Handler/Callback called when Client is fails to connect to the server
|
void |
ClientEventAdapter.onConnectionSuccess(Client client) |
|
void |
ClientEventListener.onConnectionSuccess(Client client) |
Event-Handler/Callback called when Client is successfully connected to the server
|
void |
ClientEventAdapter.onEnterGame(Client client,
String gameName) |
|
void |
ClientEventListener.onEnterGame(Client client,
String gameName) |
Event-Handler/Callback called when Client enters/selects a game.
|
void |
ClientEventAdapter.onError(Client client,
int errorCode,
String errorDesc) |
|
void |
ClientEventListener.onError(Client client,
int errorCode,
String errorDesc) |
Event-Handler/Callback called when an error is triggered on the server.
|
void |
ClientEventAdapter.onExitGame(Client client,
String gameName) |
|
void |
ClientEventListener.onExitGame(Client client,
String gameName) |
Event-Handler/Callback called when Client exits/deselects a game.
|
void |
ClientEventAdapter.onGameAction(Client client,
String gameAction,
JsonObject actionData,
Room room) |
|
void |
ClientEventListener.onGameAction(Client client,
String gameAction,
JsonObject actionData,
Room room) |
Event-Handler/Callback called when a game action occurs in the game.
|
void |
ClientEventAdapter.onGamePlayEnded(Client client,
Room room,
JsonObject endGameData) |
|
void |
ClientEventListener.onGamePlayEnded(Client client,
Room room,
JsonObject endGameData) |
Event-Handler/Callback called when game play ends in the room
|
void |
ClientEventAdapter.onGamePlayStarted(Client client,
Room room) |
|
void |
ClientEventListener.onGamePlayStarted(Client client,
Room room) |
Event-Handler/Callback called when game play starts in the room
|
void |
ClientEventAdapter.onGetLocations(Client client,
String gameName,
List<String> locations) |
|
void |
ClientEventListener.onGetLocations(Client client,
String gameName,
List<String> locations) |
Event-Handler/Callback called when the Client receives the location list from the Server
|
void |
ClientEventAdapter.onGetRooms(Client client,
String gameName,
String location,
RoomType roomtype,
List<RoomInfo> rooms) |
|
void |
ClientEventListener.onGetRooms(Client client,
String gameName,
String location,
RoomType roomtype,
List<RoomInfo> rooms) |
Event-Handler/Callback called when the Client receives the room list from the Server
|
void |
ClientEventAdapter.onInvalidAction(Client client,
String action,
String description,
JsonObject errorData,
Room room,
boolean isOutOfTurn) |
|
void |
ClientEventListener.onInvalidAction(Client client,
String action,
String description,
JsonObject errorData,
Room room,
boolean isOutOfTurn) |
Event-Handler/Callback called when an action played by the Client is not valid
|
void |
ClientEventAdapter.onLoggedIn(Client client,
boolean isGameSelected) |
|
void |
ClientEventListener.onLoggedIn(Client client,
boolean isGameSelected) |
Event-Handler/Callback called when the Client successfully logins a user into the server
|
void |
ClientEventAdapter.onLoggedOut(Client client) |
|
void |
ClientEventListener.onLoggedOut(Client client) |
Event-Handler/Callback called when the Client successfully logouts a user from the server
|
void |
ClientEventAdapter.onMessageReceivedBytes(Client client,
String command,
byte[] data) |
|
void |
ClientEventListener.onMessageReceivedBytes(Client client,
String command,
byte[] data) |
Event-Handler/Callback called when the Client receives a custom binary message from the server
|
void |
ClientEventAdapter.onMessageReceivedJson(Client client,
String command,
JsonObject data) |
|
void |
ClientEventListener.onMessageReceivedJson(Client client,
String command,
JsonObject data) |
Event-Handler/Callback called when the Client receives a custom Json message from the server
|
void |
ClientEventAdapter.onMessageReceivedString(Client client,
String command,
String data) |
|
void |
ClientEventListener.onMessageReceivedString(Client client,
String command,
String data) |
Event-Handler/Callback called when the Client receives a custom text message from the server
|
void |
ClientEventAdapter.onNextTurn(Client client,
Player turnPlayer,
JsonObject turnData,
Room room,
boolean isSelfTurn) |
|
void |
ClientEventListener.onNextTurn(Client client,
Player turnPlayer,
JsonObject turnData,
Room room,
boolean isSelfTurn) |
Event-Handler/Callback called when a new turn begins
|
void |
ClientEventAdapter.onNotEligibleToPlay(Client client,
Player player,
Room room,
String reason) |
|
void |
ClientEventListener.onNotEligibleToPlay(Client client,
Player player,
Room room,
String reason) |
Event-Handler/Callback called when the Client is not eligible to play the new game play that is starting
|
void |
ClientEventAdapter.onOutOfTurnPlayed(Client client,
Player outOfTurnPlayer,
String playerAction,
JsonObject actionData,
Room room,
boolean isSelf) |
|
void |
ClientEventListener.onOutOfTurnPlayed(Client client,
Player outOfTurnPlayer,
String playerAction,
JsonObject actionData,
Room room,
boolean isSelf) |
Event-Handler/Callback called when an action is played out of turn by a player
|
void |
ClientEventAdapter.onRoomDestroyed(Client client,
Room room) |
|
void |
ClientEventListener.onRoomDestroyed(Client client,
Room room) |
Event-Handler/Callback called when the room joined by this client is destroyed
|
void |
ClientEventAdapter.onRoomJoined(Client client,
Room room) |
|
void |
ClientEventListener.onRoomJoined(Client client,
Room room) |
Event-Handler/Callback called when the Client joins a room
|
void |
ClientEventAdapter.onRoomLeft(Client client) |
|
void |
ClientEventListener.onRoomLeft(Client client) |
Event-Handler/Callback called when the Client leaves the room
|
void |
ClientEventAdapter.onRoomRefreshedFromServer(Client client,
Room room) |
|
void |
ClientEventListener.onRoomRefreshedFromServer(Client client,
Room room) |
Event-Handler/Callback called when the room state is refreshed from the server.
|
void |
ClientEventAdapter.onSeatLeft(Client client,
Player playerLeft,
Room room,
boolean isSelf) |
|
void |
ClientEventListener.onSeatLeft(Client client,
Player playerLeft,
Room room,
boolean isSelf) |
Event-Handler/Callback called when any user leaves a seat in the room.
|
void |
ClientEventAdapter.onSeatTaken(Client client,
Player playerSeated,
Room room,
boolean isSelf) |
|
void |
ClientEventListener.onSeatTaken(Client client,
Player playerSeated,
Room room,
boolean isSelf) |
Event-Handler/Callback called when any user takes a seat in the room.
|
void |
ClientEventAdapter.onServerShutdown(Client client) |
|
void |
ClientEventListener.onServerShutdown(Client client) |
Event-Handler/Callback called when the server shutsdown
|
void |
ClientEventAdapter.onSessionRejoined(Client client) |
|
void |
ClientEventListener.onSessionRejoined(Client client) |
Event-Handler/Callback called when session is rejoined by this client.
|
void |
ClientEventAdapter.onSessionTimedOut(Client client) |
|
void |
ClientEventListener.onSessionTimedOut(Client client) |
Event-Handler/Callback called when the Client session times out on the server
|
void |
ClientEventAdapter.onTurnPlayed(Client client,
Player turnPlayer,
String playerAction,
JsonObject actionData,
Room room,
boolean isSelf) |
|
void |
ClientEventListener.onTurnPlayed(Client client,
Player turnPlayer,
String playerAction,
JsonObject actionData,
Room room,
boolean isSelf) |
Event-Handler/Callback called when a player plays his/her turn
|