Index
A B C D E F G H I J L N O P R S T U V
All Classes All Packages
All Classes All Packages
All Classes All Packages
I
- inElligibleToTakeSeat - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when Client attempts to take seat and is not eligible to take seat
- invalidAction - io.sockit.gameclient.ServerMessageType
-
Message received when a client plays an invalid action
- invalidEmailId - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when Client attempts to register a User with an invalid emailId String
- invalidGameName - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when Client attempts to enter a game which does not exist on the server
- invalidLocation - Static variable in class io.sockit.gameclient.ErrorCodes
-
Error code sent by the server when Client attempts to getRooms from a location which does not exist on the server
- invalidLoginData - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when the data sent by the Client with the login message is not valid.
- invalidLoginType - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when the loginType is not supported by the Server
- invalidRegistrationType - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when the registrationType is not supported by the Server
- invalidSeatNo - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when Client attempts to sit a a seat which does not exist
- io.sockit.gameclient - package io.sockit.gameclient
- isActive() - Method in class io.sockit.gameclient.Player
-
Returns true if the player is an active player (taking part in the current game play)
- isActivePlayer() - Method in class io.sockit.gameclient.Client
-
Checks if this Client is an active player.
- isConnected() - Method in class io.sockit.gameclient.Client
-
Checks if this Client is connected to the game server or not
- isCurTurn() - Method in class io.sockit.gameclient.Client
-
Returns true if the current turn belongs to this Client.
- isCurTurn() - Method in class io.sockit.gameclient.Player
-
Returns true if the current turn is the players turn
- isGamePlayEnding() - Method in class io.sockit.gameclient.Room
-
Returns true if gamePlay is ending in this room
- isGamePlayInProgress() - Method in class io.sockit.gameclient.Client
-
Checks if Game play is in progress.
- isGamePlayInProgress() - Method in class io.sockit.gameclient.Room
-
Returns true if gamePlay is in progress in this room
- isLoggedIn() - Method in class io.sockit.gameclient.Client
-
Returns whether this Client is loggedIn to the server or not
- isOwner(String) - Method in class io.sockit.gameclient.Room
-
Returns true if the specified user owns this room.
- isOwnerOfJoinedRoom() - Method in class io.sockit.gameclient.Client
-
Checks if the User loggedIn via this Client owns the joined room or not.
- isPrivate() - Method in class io.sockit.gameclient.Room
-
Returns true if this room is private
- isSameAsClient(Client) - Method in class io.sockit.gameclient.Player
-
Returns true if the player belongs to the specified client
- isSeated() - Method in class io.sockit.gameclient.Client
-
Checks if this Client is seated.
- isSeatFree(int) - Method in class io.sockit.gameclient.Room
-
Returns true if the seat number is free
- isSpectator() - Method in class io.sockit.gameclient.Client
-
Checks if Client is a spectator.
- isStillInRoom - Static variable in class io.sockit.gameclient.ErrorCodes
-
ErrorCode sent by the server when Client attempts to enter a game when a room is already joined
- iterator() - Method in class io.sockit.gameclient.Room
-
Returns an iterator which iterates through all the players in the room
All Classes All Packages