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O

onAvtarChangedOfOtherPlayer(Client, Player, int, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onAvtarChangedOfOtherPlayer(Client, Player, int, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the avtar of another player is changed
onAvtarChangedOfSelf(Client, int) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onAvtarChangedOfSelf(Client, int) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the avtar of the user loggedIn via this client changes
onConnecting(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onConnecting(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client is attempting to connect to the server
onConnectionClosed(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onConnectionClosed(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the connection to the server is closed i.e.
onConnectionDisconnected(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onConnectionDisconnected(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client is disconnected from the server i.e.
onConnectionFailure(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onConnectionFailure(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client is fails to connect to the server
onConnectionSuccess(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onConnectionSuccess(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client is successfully connected to the server
onEnterGame(Client, String) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onEnterGame(Client, String) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client enters/selects a game.
onError(Client, int, String) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onError(Client, int, String) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when an error is triggered on the server.
onExitGame(Client, String) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onExitGame(Client, String) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when Client exits/deselects a game.
onGameAction(Client, String, JsonObject, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onGameAction(Client, String, JsonObject, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when a game action occurs in the game.
onGamePlayEnded(Client, Room, JsonObject) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onGamePlayEnded(Client, Room, JsonObject) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when game play ends in the room
onGamePlayStarted(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onGamePlayStarted(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when game play starts in the room
onGetLocations(Client, String, List<String>) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onGetLocations(Client, String, List<String>) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client receives the location list from the Server
onGetRooms(Client, String, String, RoomType, List<RoomInfo>) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onGetRooms(Client, String, String, RoomType, List<RoomInfo>) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client receives the room list from the Server
onInvalidAction(Client, String, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onInvalidAction(Client, String, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when an action played by the Client is not valid
onLoggedIn(Client, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onLoggedIn(Client, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client successfully logins a user into the server
onLoggedOut(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onLoggedOut(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client successfully logouts a user from the server
onMessageReceivedBytes(Client, String, byte[]) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onMessageReceivedBytes(Client, String, byte[]) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client receives a custom binary message from the server
onMessageReceivedJson(Client, String, JsonObject) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onMessageReceivedJson(Client, String, JsonObject) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client receives a custom Json message from the server
onMessageReceivedString(Client, String, String) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onMessageReceivedString(Client, String, String) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client receives a custom text message from the server
onNextTurn(Client, Player, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onNextTurn(Client, Player, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when a new turn begins
onNotEligibleToPlay(Client, Player, Room, String) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onNotEligibleToPlay(Client, Player, Room, String) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client is not eligible to play the new game play that is starting
onOutOfTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onOutOfTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when an action is played out of turn by a player
onRoomDestroyed(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onRoomDestroyed(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the room joined by this client is destroyed
onRoomJoined(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onRoomJoined(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client joins a room
onRoomLeft(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onRoomLeft(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client leaves the room
onRoomRefreshedFromServer(Client, Room) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onRoomRefreshedFromServer(Client, Room) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the room state is refreshed from the server.
onSeatLeft(Client, Player, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onSeatLeft(Client, Player, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when any user leaves a seat in the room.
onSeatTaken(Client, Player, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onSeatTaken(Client, Player, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when any user takes a seat in the room.
onServerShutdown(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onServerShutdown(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the server shutsdown
onSessionRejoined(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onSessionRejoined(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when session is rejoined by this client.
onSessionTimedOut(Client) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onSessionTimedOut(Client) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when the Client session times out on the server
onTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in class io.sockit.gameclient.ClientEventAdapter
 
onTurnPlayed(Client, Player, String, JsonObject, Room, boolean) - Method in interface io.sockit.gameclient.ClientEventListener
Event-Handler/Callback called when a player plays his/her turn
other - io.sockit.gameclient.LoginType
Indicates a login using otherId
otherIdAndPasswordDoesNotMatch - Static variable in class io.sockit.gameclient.ErrorCodes
ErrorCode sent by the server when Client attempts to login with an otherId and password that does not match
outOfTurnPlayed - io.sockit.gameclient.ServerMessageType
Message received when an action is played out of turn by the Client
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