Uses of Class
io.sockit.gameserver.Game
| Package | Description |
|---|---|
| io.sockit.gameserver |
This is the core package for the Sockit Multiplayer Game (Server) Engine and provides the classes necessary to implement the server side of a multiplayer turn based game.
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Uses of Game in io.sockit.gameserver
Fields in io.sockit.gameserver declared as Game Modifier and Type Field Description GameLocation. gameThe game to which the location belongsGameRoom. gameThe Game to which this room belongsMethods in io.sockit.gameserver with parameters of type Game Modifier and Type Method Description static voidServer. registerGame(Game game)Registers a new Game on the Game engineConstructors in io.sockit.gameserver with parameters of type Game Constructor Description Room(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs)Creates a room.Room(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug)Creates a roomRoom(Game game, String roomName, RoomType roomType, int totalNoOfSeats, int turnDurationInSecs, int delayAfterGameEndedInSecs, boolean enableDebug, int minNoOfPlayersForGame)